![]() ![]() Now we build walls from this construction menu. We did a one block thick square surrounding our carved stairs. The second method is of using the blocks we made earlier. basically the level of water in a height level of a block in a layer. The blue square is water, its accumulation comes in from 1 to 7 out of 7/7. In this image, we can see water gathering in a normally dug aquifer, whereas in a smooth wall aquifer, water can't be seen. Even if you pause as soon as the stair pieces are carved, it is okay. We dig stairs in to one layer at a time for the aquifers, so we dig a 3 x 3, then we immediately smooth walls. Now we have damp stone, after you reach here, theres three methods, we start by 1, smoothing walls. Once you do, you dig stairs in damp stone as well. You dig stairs from surface towards lower levels, until you find damp stone. Here I have plenty wood so I will make it a 3x3 route. Now you dig down, you use dig stairway, preferably 1x1 for start or, 3x3. So in difficult embarkations, carrying little wood beforehand can help in this process.ģ. For this go to bars and blocks, go to other materials. all wood will be place-able in this stockpile, but, you want cheap and fast wooden blocks. In this stockpile we are going to enable wood and bars.Ģ. Near carpenters workshop, make a stockpile. Chop trees and make a carpenters workshop. This is a simple and short guide to step by step collecting stuff and over coming it.ġ. There are many informative videos and guides out there, after all the problem has been since 20 years or so. This guide explains one method each to overcome them. When it comes to heavy aquifer, things go bad. One can dig straight down a light aquifer and little puddle will form. This rate is what differentiates between light and heavy aquifer. Damp stones have water seeping out from them at a varying rate. The problem being that, when you dig deep enough, there will be damp stones. When embarking on locations with regional information marked aquifers cause early game problems.
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